Vehicles (programming): Difference between revisions

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{{Abstract Coding}}
{{Abstract Coding}}
{{cleanup}}
This article is meant to give an in-depth analysis of the programming needed to create a vehicle in Source.
This article is meant to give an in-depth analysis of the programming needed to create a vehicle in Source.



Revision as of 02:24, 6 April 2010

Abstract Coding series Discuss your thoughts - Help us develop the articles or ideas you want

Levels & XP | Optimization | Procedural Textures | Sights & Sniperrifles | Special effects | Vehicles | Threads | Save Game Files | Night Vision | Non-offensive Weapons | Dynamic Weapon Spawns | Dynamic Weapon Spawns (Advanced)

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This article is meant to give an in-depth analysis of the programming needed to create a vehicle in Source.

Interfaces

Multi-passenger vehicles

Pilotable code

Half-Life 2 SDK vehicles

  • Some information on fixing source vehicle code for use in Multiplayer can be found here.

HL2DM Vehicle fix

  • A partial fix to make vehicles predicted and work in HL2DM can be found here.