KHED: Difference between revisions
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kHED is a simple 3D modeling editor designed for low-poly modeling. | kHED is a simple freeware 3D modeling editor designed for low-poly modeling. For a short time (first version released in March, 2009) it has established itself in the community as the easiest editor to learn, even for the beginers. However it has more features than many other freeware or even commercial editors. | ||
= | [[Image:Khed_Scr_main_.jpg|frame|alt=kHED main window|kHED main window]] | ||
== About the basic kHED features == | == About the basic kHED features == | ||
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:*A powerfull tool to create triangles and polygons, including polygons with holes. | :*A powerfull tool to create triangles and polygons, including polygons with holes. | ||
[[Image:Khed_tool_polygon_cmp.jpg]] | |||
:*A variety of tools for creating primitives: Plane, Box, Chamfer Box, Sphere/GeoSphere, Cylinder, Chamfer Cylinder, Tube and Torus. | :*A variety of tools for creating primitives: Plane, Box, Chamfer Box, Sphere/GeoSphere, Cylinder, Chamfer Cylinder, Tube and Torus. | ||
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:*A Lathe Tool to create rotational objects by an outline. | :*A Lathe Tool to create rotational objects by an outline. | ||
[[Image:Khed_tool_lathe.jpg]] | |||
:*A multi-purpose Loft Tool, that extrudes a 2D object along path. | :*A multi-purpose Loft Tool, that extrudes a 2D object along path. | ||
[[Image:Khed_tool_loft.jpg]] | |||
:*Tools to modify model geometry with ease: Move, Rotate, Scale, Extrude, Bevel and Inset. | :*Tools to modify model geometry with ease: Move, Rotate, Scale, Extrude, Bevel and Inset. | ||
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:*Different 3D view control modes: around center, around model/selection center and first-person (with arrow keys navigation). | :*Different 3D view control modes: around center, around model/selection center and first-person (with arrow keys navigation). | ||
:*Exporting and Importing: | |||
:*Wavefront Object (*.OBJ) | ::*Wavefront Object (*.OBJ) | ||
:*3D Studio Model (*.3DS) | ::*3D Studio Model (*.3DS) | ||
:*MilkShape 3D Binary (*.MS3D) | ::*MilkShape 3D Binary (*.MS3D) | ||
:*Half-Life SMD (*.SMD) | ::*Half-Life / Source SMD (*.SMD) | ||
:*Half-Life Model (*.MDL) | ::*Half-Life Model (*.MDL) | ||
:*Customizable user interface. | |||
:*Adjustable background images to help you build a model from sketch. | :*Adjustable background images to help you build a model from sketch. | ||
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:*Complete user manual. | :*Complete user manual. | ||
== Source models support == | |||
kHED has a built-in support for exporting and importing Source SMD files. Also there's ability to work with VTF textures like with any other picture format. | |||
== Animation support == | |||
For now kHED does not support animation, but according to author words[http://khed.glsl.ru/forum/viewtopic.php?t=9] it is currently in development. | |||
== Links == | |||
*Official website: http://khed.glsl.ru/ | |||
*Official forum: http://khed.glsl.ru/forum/ | |||
[[Category:Modeling]] | [[Category:Modeling]] | ||
[[Category:Third_Party_Tools]] | [[Category:Third_Party_Tools]] |
Revision as of 07:01, 11 May 2010
kHED is a simple freeware 3D modeling editor designed for low-poly modeling. For a short time (first version released in March, 2009) it has established itself in the community as the easiest editor to learn, even for the beginers. However it has more features than many other freeware or even commercial editors.
About the basic kHED features
- A simple, convenient and user-friendly interface, that is great for the beginers.
- A powerfull tool to create triangles and polygons, including polygons with holes.
- A variety of tools for creating primitives: Plane, Box, Chamfer Box, Sphere/GeoSphere, Cylinder, Chamfer Cylinder, Tube and Torus.
- Different primitive creation modes to avoid the need of aligning primitives after creating them.
- A Lathe Tool to create rotational objects by an outline.
- A multi-purpose Loft Tool, that extrudes a 2D object along path.
- Tools to modify model geometry with ease: Move, Rotate, Scale, Extrude, Bevel and Inset.
- Precise object selection in any viewport.
- A planar, cylindrical and sphere texture mapping.
- Automatic unwrap of complex meshes (Unfold and Flatten algorythm).
- A powerfull Texture Coordinates Editor (UV Editor), that can handle elements, weld/unweld element parts and has handy 3D selection window.
- Automatic Smoothing Group assigning by maximum angle between triangles and unlimited number of Smoothing Groups.
- Different 3D view control modes: around center, around model/selection center and first-person (with arrow keys navigation).
- Exporting and Importing:
- Wavefront Object (*.OBJ)
- 3D Studio Model (*.3DS)
- MilkShape 3D Binary (*.MS3D)
- Half-Life / Source SMD (*.SMD)
- Half-Life Model (*.MDL)
- Customizable user interface.
- Adjustable background images to help you build a model from sketch.
- Automatic data restore after crash.
- Complete user manual.
Source models support
kHED has a built-in support for exporting and importing Source SMD files. Also there's ability to work with VTF textures like with any other picture format.
Animation support
For now kHED does not support animation, but according to author words[1] it is currently in development.
Links
- Official website: http://khed.glsl.ru/
- Official forum: http://khed.glsl.ru/forum/