Mat dxlevel: Difference between revisions

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(dxlevel 90/95/98 as I recall it)
Line 4: Line 4:


   mat_dxlevel [DirectX version]
   mat_dxlevel [DirectX version]
   mat_dxlevel 95
   mat_dxlevel 90
   mat_dxlevel 81
   mat_dxlevel 81
   mat_dxlevel 80
   mat_dxlevel 80
   mat_dxlevel 70
   mat_dxlevel 70
   ...
   ...
There are some special values used depending on the hardware's capability:
  mat_dxlevel 95 - DX9 with Shader Model 3
  mat_dxlevel 98 - DX9 on DX10 hardware (SM 4)


This can also be specified with Launch Options, use '''+mat_dxlevel [DirectX version]''' on the launch options of any Source game to do so. Alternately, you can use '''-dxlevel [DirectX version]''', however this specifies a number of extra presets, including resolution and quality.
This can also be specified with Launch Options, use '''+mat_dxlevel [DirectX version]''' on the launch options of any Source game to do so. Alternately, you can use '''-dxlevel [DirectX version]''', however this specifies a number of extra presets, including resolution and quality.

Revision as of 12:01, 2 June 2010

Template:Otherlang2Template:Wrongtitle mat_dxlevel changes the DirectX mode used within a Source game. The player is only able to use modes that his/her hardware supports. The format is

 mat_dxlevel [DirectX version]
 mat_dxlevel 90
 mat_dxlevel 81
 mat_dxlevel 80
 mat_dxlevel 70
 ...

There are some special values used depending on the hardware's capability:

 mat_dxlevel 95 - DX9 with Shader Model 3
 mat_dxlevel 98 - DX9 on DX10 hardware (SM 4)

This can also be specified with Launch Options, use +mat_dxlevel [DirectX version] on the launch options of any Source game to do so. Alternately, you can use -dxlevel [DirectX version], however this specifies a number of extra presets, including resolution and quality.

See Also

DirectX Versions