Talk:Muzzle Flash Lighting: Difference between revisions

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Can someone provide proof that a dlight coupled with an elight looks better than a dlight alone? --[[User:Z33ky|z33ky]] 18:13, 23 December 2009 (UTC)
Can someone provide proof that a dlight coupled with an elight looks better than a dlight alone? --[[User:Z33ky|z33ky]] 18:13, 23 December 2009 (UTC)
== Error ==
I get this error when compiling
1>.\c_baseanimating.cpp(3003) : error C2065: 'attachment' : undeclared identifier
What the hell is this?

Revision as of 18:19, 4 September 2010

Please, tell me your thoughts and how my Ideas when for you ( Explosion, Fire and The RPG rocket) id like to hear what you thought and if you implement a Dlight to these entities and how the worked for you --SHADOW-KILLER

I appreciate this article but the credits are unnecessary. This is a very common technique already built-into HL2DM and other SDK releases, see the flare entity for an example exactly this. --Mflux 02:06, 14 Dec 2008 (PST)


Also somewhere it should explain the difference between elight and dlight. dlight is a type of dynamic light which only works on world (bsp, brushes etc) and elight is dynamic light that shines on entities. --Mflux 02:08, 14 Dec 2008 (PST)

Shouldn't dLights and eLights be paired up to light everything then>?--CorporalAris 22:51, 22 February 2009 (UTC)
I thought "elight" was "Emitting Light" and dlight Dynamic --Jenkins08 19:58, 20 April 2009 (UTC)
elight is a dynamic light, which only lits up entities; dlight is a dynamic light, which lits up entities and the world --z33ky 18:13, 23 December 2009 (UTC)


Can someone provide proof that a dlight coupled with an elight looks better than a dlight alone? --z33ky 18:13, 23 December 2009 (UTC)

Error

I get this error when compiling

1>.\c_baseanimating.cpp(3003) : error C2065: 'attachment' : undeclared identifier

What the hell is this?