Talk:Skybox Basics: Difference between revisions

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so, put it in? or not? it does offur for both 3D and normal skyboxes, so this is the ideal place. [[User:Kizzycocoa|Kizzycocoa]] 09:55, 14 December 2009 (UTC)
so, put it in? or not? it does offur for both 3D and normal skyboxes, so this is the ideal place. [[User:Kizzycocoa|Kizzycocoa]] 09:55, 14 December 2009 (UTC)
also, as a seperate note, to have it say "a giant cube around the map" may make people think that is how to make a good skybox. make a giant box around it. which is -slightly- misleading.

Revision as of 02:56, 14 December 2009

right, I'm going to try to take this in a nice, and easy way.

in skyboxes, being able to see something from the physical map through the skybox means it's in the same visleaf, and to fix it, you have to make it 2 sections in the portal file can't "see" each other. this is a fairly common problem, and instead of working on the portal file, most mappers have to work around it as it isn't documented.

so, put it in? or not? it does offur for both 3D and normal skyboxes, so this is the ideal place. Kizzycocoa 09:55, 14 December 2009 (UTC)

also, as a seperate note, to have it say "a giant cube around the map" may make people think that is how to make a good skybox. make a giant box around it. which is -slightly- misleading.