Talk:Animation in Blender: Difference between revisions
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I have a model with 2 bones. I created vertex groups and assigned them to the specific vertices and then I made an Armature and parented the model and the Armature, then I made 2 Bones with the same names of the vertex groups, when I animate in blender anything looks fine. I export it and the compiler says: "WARNING: too few bones/vert (0) : it has no bones!" and the second Bone gone. <br> | I have a model with 2 bones. I created vertex groups and assigned them to the specific vertices and then I made an Armature and parented the model and the Armature, then I made 2 Bones with the same names of the vertex groups, when I animate in blender anything looks fine. I export it and the compiler says: "WARNING: too few bones/vert (0) : it has no bones!" and the second Bone gone. <br> | ||
What gone wrong? --[[User:AUserofSourceSDK|Pfannkuchen]] 18:51, 13 December 2009 (UTC) | What gone wrong? --[[User:AUserofSourceSDK|Pfannkuchen]] 18:51, 13 December 2009 (UTC) | ||
: [http://www.facepunch.com/showthread.php?t=734991 Ask here.] --[[user:TomEdwards|TomEdwards]] 00:25, 14 December 2009 (UTC) |
Revision as of 17:25, 13 December 2009
export problem
I have a exporting problem.
I have a model with 2 bones. I created vertex groups and assigned them to the specific vertices and then I made an Armature and parented the model and the Armature, then I made 2 Bones with the same names of the vertex groups, when I animate in blender anything looks fine. I export it and the compiler says: "WARNING: too few bones/vert (0) : it has no bones!" and the second Bone gone.
What gone wrong? --Pfannkuchen 18:51, 13 December 2009 (UTC)
- Ask here. --TomEdwards 00:25, 14 December 2009 (UTC)