TGA: Difference between revisions
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[[Category:Glossary]][[Category:Material System]] | [[Category:Glossary]][[Category:Material System]] | ||
''' | [[TGA]] is short for '''T'''ar'''ga''' (aka Truevision), a non-proprietary image format favoured by [[Valve]]. Base format for [[VTF]], and used to store images used by the [[:Category:Steam|Steam client]]. | ||
TGA files can be saved with a fourth channel, called the [[Alpha channel]], which usually defines the transparency. (The three basic channels define red, blue, and green content of the image.) However, some [[VMF]] shaders use the [[alpha channel]] for other information. | [[TGA]] files can be saved with a fourth channel, called the [[Alpha channel]], which usually defines the transparency. (The three basic channels define red, blue, and green content of the image.) However, some [[VMF]] shaders use the [[alpha channel]] for other information. | ||
==See also== | |||
[http://astronomy.swin.edu.au/~pbourke/dataformats/tga/ TGA Format Specification] | [http://astronomy.swin.edu.au/~pbourke/dataformats/tga/ TGA Format Specification] | ||
[http://www.irfanview.com/ Irfanview, a popular TGA viewer] | [http://www.irfanview.com/ Irfanview, a popular TGA viewer] |
Revision as of 06:26, 20 October 2005
TGA is short for Targa (aka Truevision), a non-proprietary image format favoured by Valve. Base format for VTF, and used to store images used by the Steam client.
TGA files can be saved with a fourth channel, called the Alpha channel, which usually defines the transparency. (The three basic channels define red, blue, and green content of the image.) However, some VMF shaders use the alpha channel for other information.