Talk:Making GLaDOS speak: Difference between revisions
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Kizzycocoa (talk | contribs) No edit summary |
Sourcemann (talk | contribs) (→No sound folder...: new section) |
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EG, after 5 "do not destroy vital etc. etc." warnings, it sticks to the 5th warning for the rest of the security cameras, making it sound VERY repetitive. [[User:Kizzycocoa|Kizzycocoa]] 21:32, 27 November 2009 (UTC) | EG, after 5 "do not destroy vital etc. etc." warnings, it sticks to the 5th warning for the rest of the security cameras, making it sound VERY repetitive. [[User:Kizzycocoa|Kizzycocoa]] 21:32, 27 November 2009 (UTC) | ||
== No sound folder... == | |||
When trying to put some custom sounds in, i went into the Portal folder and the other portal folder then there was no sound folder. Help please:) |
Revision as of 13:02, 18 June 2010
Once you put an Aperture_AI, the scenes about cameras play automatically when a camera is distached.--Hurricaaane 07:45, 28 Nov 2007 (PST)
- Really? --Darthkillyou 21:01, 1 Dec 2007 (PST)
is there a way to make it so that AP-AI repeats the previous camera speeches?
EG, after 5 "do not destroy vital etc. etc." warnings, it sticks to the 5th warning for the rest of the security cameras, making it sound VERY repetitive. Kizzycocoa 21:32, 27 November 2009 (UTC)
No sound folder...
When trying to put some custom sounds in, i went into the Portal folder and the other portal folder then there was no sound folder. Help please:)