User:Lancelot: Difference between revisions
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
Welcome to my profile page. Here you can find out all the wonderful things I do. | |||
[[File:"Image to follow once I get this thing working :/"|thumb|alt=Hi There!|I'm full of owls!]] | |||
==Projects== | ==Projects== | ||
This is a list of various projects I've worked on, and that are in progress. | This is a list of various projects I've worked on, and that are in progress. | ||
Line 15: | Line 19: | ||
*Have birds flying around that respawn for fun games of 'duck hunt'. | *Have birds flying around that respawn for fun games of 'duck hunt'. | ||
*A full transit system for players and materials throughout the facility. | *A full transit system for players and materials throughout the facility. | ||
===Mods=== | |||
====Portal: Access All Areas==== | |||
'''Status:''' In Progress | |||
The mod [[Portal-Access_All_Areas|Access All Areas]] is one currently in the Alpha Development stage. I was recently taken on the team as the "[[Portal-Access_All_Areas#Media_Manager|Media Manager]]. I am a mapper, sound-effects creator, graphical design and overall media manager. This includes any videos that get publicly released. |
Revision as of 15:40, 3 November 2009
Welcome to my profile page. Here you can find out all the wonderful things I do.
Projects
This is a list of various projects I've worked on, and that are in progress.
Maps
Lance's Wire Lab
Status: In Progress
My first map. I'm using it to learn about and test features of the source engine. Currently it's just a mess of orange dev textures and random entities. The end goal is to have a canal like those in City 17 out front, with a hidden entrance to the facility. From there the player can go past an airlock into a centre area. This will have access to an armoury, and security office with a storage bay down the hallway. There will also be a large elevator to provide access to the rest of the base. Once the base is complete I want to expand the outside area to include another rebel hideout, but that's further down the line once I learn more. It originally set out with the end goal of being a nice lab for me to do my Wiremod work in, but it's grown past that.
Features:
- Lots of cameras for a security system with sound
- A full security system, all controllable from a centre command station.
- Fully noded for use with NPCs.
- Have birds flying around that respawn for fun games of 'duck hunt'.
- A full transit system for players and materials throughout the facility.
Mods
Portal: Access All Areas
Status: In Progress
The mod Access All Areas is one currently in the Alpha Development stage. I was recently taken on the team as the "Media Manager. I am a mapper, sound-effects creator, graphical design and overall media manager. This includes any videos that get publicly released.