User:Lancelot: Difference between revisions

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This is my profile page. Currently under construction.
==Projects==
It will be made steadily prettier as I learn how to use the Wiki format.
This is a list of various projects I've worked on, and that are in progress.
 
===Maps===
====Lance's Wire Lab====
 
'''Status:''' In Progress
 
My first map. I'm using it to learn about and test features of the source engine. Currently it's just a mess of orange dev textures and random entities. The end goal is to have a canal like those in City 17 out front, with a hidden entrance to the facility. From there the player can go past an airlock into a centre area. This will have access to an armoury, and security office with a storage bay down the hallway. There will also be a large elevator to provide access to the rest of the base. Once the base is complete I want to expand the outside area to include another rebel hideout, but that's further down the line once I learn more. It originally set out with the end goal of being a nice lab for me to do my Wiremod work in, but it's grown past that.
 
Features:
*Lots of cameras for a security system with sound
*A full security system, all controllable from a centre command station.
*Fully noded for use with NPCs.
*Have birds flying around that respawn for fun games of 'duck hunt'.
*A full transit system for players and materials throughout the facility.

Revision as of 15:22, 3 November 2009

Projects

This is a list of various projects I've worked on, and that are in progress.

Maps

Lance's Wire Lab

Status: In Progress

My first map. I'm using it to learn about and test features of the source engine. Currently it's just a mess of orange dev textures and random entities. The end goal is to have a canal like those in City 17 out front, with a hidden entrance to the facility. From there the player can go past an airlock into a centre area. This will have access to an armoury, and security office with a storage bay down the hallway. There will also be a large elevator to provide access to the rest of the base. Once the base is complete I want to expand the outside area to include another rebel hideout, but that's further down the line once I learn more. It originally set out with the end goal of being a nice lab for me to do my Wiremod work in, but it's grown past that.

Features:

  • Lots of cameras for a security system with sound
  • A full security system, all controllable from a centre command station.
  • Fully noded for use with NPCs.
  • Have birds flying around that respawn for fun games of 'duck hunt'.
  • A full transit system for players and materials throughout the facility.