User:Lancelot: Difference between revisions
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This is | ==Projects== | ||
This is a list of various projects I've worked on, and that are in progress. | |||
===Maps=== | |||
====Lance's Wire Lab==== | |||
'''Status:''' In Progress | |||
My first map. I'm using it to learn about and test features of the source engine. Currently it's just a mess of orange dev textures and random entities. The end goal is to have a canal like those in City 17 out front, with a hidden entrance to the facility. From there the player can go past an airlock into a centre area. This will have access to an armoury, and security office with a storage bay down the hallway. There will also be a large elevator to provide access to the rest of the base. Once the base is complete I want to expand the outside area to include another rebel hideout, but that's further down the line once I learn more. It originally set out with the end goal of being a nice lab for me to do my Wiremod work in, but it's grown past that. | |||
Features: | |||
*Lots of cameras for a security system with sound | |||
*A full security system, all controllable from a centre command station. | |||
*Fully noded for use with NPCs. | |||
*Have birds flying around that respawn for fun games of 'duck hunt'. | |||
*A full transit system for players and materials throughout the facility. |
Revision as of 15:22, 3 November 2009
Projects
This is a list of various projects I've worked on, and that are in progress.
Maps
Lance's Wire Lab
Status: In Progress
My first map. I'm using it to learn about and test features of the source engine. Currently it's just a mess of orange dev textures and random entities. The end goal is to have a canal like those in City 17 out front, with a hidden entrance to the facility. From there the player can go past an airlock into a centre area. This will have access to an armoury, and security office with a storage bay down the hallway. There will also be a large elevator to provide access to the rest of the base. Once the base is complete I want to expand the outside area to include another rebel hideout, but that's further down the line once I learn more. It originally set out with the end goal of being a nice lab for me to do my Wiremod work in, but it's grown past that.
Features:
- Lots of cameras for a security system with sound
- A full security system, all controllable from a centre command station.
- Fully noded for use with NPCs.
- Have birds flying around that respawn for fun games of 'duck hunt'.
- A full transit system for players and materials throughout the facility.