Item assaultsuit: Difference between revisions

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  @PointClass base(Ammo) = ammo_buckshot : "Shotgun ammo" []
  @PointClass base(Ammo) = ammo_buckshot : "Shotgun ammo" []
  @PointClass base(Ammo) = item_kevlar: "Kevlar" []
  @PointClass base(Ammo) = item_kevlar: "Kevlar" []
  @PointClass base(Ammo) = item_assaultsuit: "Assault suit" []}}
  @PointClass base(Ammo) = item_assaultsuit: "Assault suit" []
==Entity Description==
==Entity Description==
This entity is invisible armor for players... the player always picked it up, even with 100 armor
This entity is invisible armor for players... the player always picked it up, even with 100 armor

Revision as of 18:42, 18 October 2005

Template:Wrongtitle

Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.
@BaseClass size(-4 -4 -4, 4 4 4) color(0 0 200) base(Targetname) = Ammo
[
	output OnPlayerTouch(void): "Fires when player touches"
]
@PointClass base(Ammo) = ammo_357sig : "357sig ammo" []
@PointClass base(Ammo) = ammo_50ae : "57ae ammo" []
@PointClass base(Ammo) = ammo_57mm : "57mm ammo" []
@PointClass base(Ammo) = ammo_556mm : "556mm ammo" []
@PointClass base(Ammo) = ammo_556mm_box : "556mm box ammo" []
@PointClass base(Ammo) = ammo_762mm: "762mm ammo" []
@PointClass base(Ammo) = ammo_45acp: "45acp ammo" []
@PointClass base(Ammo) = ammo_9mm : "9mm ammo" []
@PointClass base(Ammo) = ammo_338mag : ".338 magnum ammo" []
@PointClass base(Ammo) = ammo_buckshot : "Shotgun ammo" []
@PointClass base(Ammo) = item_kevlar: "Kevlar" []
@PointClass base(Ammo) = item_assaultsuit: "Assault suit" []

Entity Description

This entity is invisible armor for players... the player always picked it up, even with 100 armor

Keyvalues

Inputs

Outputs

See Also