User talk:Mark WiseCarver: Difference between revisions

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You commented [http://www.akilling.org/akg/tutorials/wiseUseableValveWorks.asp here] that func_water_analog should use the NATURE/WATER_MOVINGPLANE material. I added that tidbit to the [[func_water_analog]] article, but there seems to be some [[Talk:func_water_analog|disagreement over whether it's true]]. In the [http://www.chatbear.com/board.plm?a=viewthread&b=4989&t=660,1108128079,3362&s=0&id=793919#6 post where Rof suggested that texture] you said you'd be digging deeper. Have you discovered anything? &mdash;'''[[User:Maven|Maven]]''' <sup>([[User talk:Maven|talk]])</sup> 18:43, 16 Oct 2005 (PDT)
You commented [http://www.akilling.org/akg/tutorials/wiseUseableValveWorks.asp here] that func_water_analog should use the NATURE/WATER_MOVINGPLANE material. I added that tidbit to the [[func_water_analog]] article, but there seems to be some [[Talk:func_water_analog|disagreement over whether it's true]]. In the [http://www.chatbear.com/board.plm?a=viewthread&b=4989&t=660,1108128079,3362&s=0&id=793919#6 post where Rof suggested that texture] you said you'd be digging deeper. Have you discovered anything? &mdash;'''[[User:Maven|Maven]]''' <sup>([[User talk:Maven|talk]])</sup> 18:43, 16 Oct 2005 (PDT)
:Haven't messed with it since but I'll make a note to dig deeper. --[[User:Mark WiseCarver|wisemx]] 04:31, 17 Oct 2005 (PDT)
:'''Update''', there are two materials that can be used with '''func_water_analog'''.<br />
'''nature/water_movingplane''' and '''nature/water_dx70''' will both function properly.<br />
Here's a sample project I created with moving waters and 17 SDK materials [http://www.akilling.org/download/wisewatersmoving.zip]<br />
These are the only two materials that will allow the Player to look back out of the water, and they are the only two that will work for dx7 systems.<br />
''The sample file contains the vmf and bsp.''--[[User:Mark WiseCarver|wisemx]] 07:40, 17 Oct 2005 (PDT)

Revision as of 07:40, 17 October 2005

Tutorials

I noticed you said that you wouldn't mind if your tutorials were copied over to here. I assume you want credit, etc?

I don't ask for credit but I am all for a good sense of community. --wisemx 05:27, 7 Aug 2005 (PDT)
Is this one OK to port? --TomEdwards 09:03, 7 Aug 2005 (PDT)
Absolutely, any of my tutorials, images, files, all for the community. --wisemx 09:21, 7 Aug 2005 (PDT)
Ack, screw it. It would take hours to import it properly even pasting the HTML, and it's not much use anyway. We need a Hammer UI element to show when there are multiple skins, not a table on a website! --TomEdwards 12:48, 7 Aug 2005 (PDT)

Notes

Don't bother posting the SmartEdit dumps anymore. I finally made a small app to generate wiki entries from the FGDs, so the dumps are no longer useful. I won't be around this coming week, but after that I'll probably finish off the remaining entities. —Maven (talk) 21:01, 7 Oct 2005 (PDT)

Noted mate. F.Y.I., I only add those while I'm creating new tutorials, so I can link to the entity data. Thanks again for formatting the ones I dump. --wisemx 09:03, 8 Oct 2005 (PDT)
Heheh, sorry about "dump"—I meant no disparagement. —Maven (talk) 17:04, 8 Oct 2005 (PDT)

func_water_analog

You commented here that func_water_analog should use the NATURE/WATER_MOVINGPLANE material. I added that tidbit to the func_water_analog article, but there seems to be some disagreement over whether it's true. In the post where Rof suggested that texture you said you'd be digging deeper. Have you discovered anything? —Maven (talk) 18:43, 16 Oct 2005 (PDT)

Update, there are two materials that can be used with func_water_analog.

nature/water_movingplane and nature/water_dx70 will both function properly.
Here's a sample project I created with moving waters and 17 SDK materials [1]
These are the only two materials that will allow the Player to look back out of the water, and they are the only two that will work for dx7 systems.
The sample file contains the vmf and bsp.--wisemx 07:40, 17 Oct 2005 (PDT)