Talk:Func water analog: Difference between revisions

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::Pertinent forum thread: [http://www.chatbear.com/board.plm?a=viewthread&b=4989&t=660,1108128079,3362&s=0&id=793919#6] &mdash;'''[[User:Maven|Maven]]''' <sup>([[User talk:Maven|talk]])</sup> 18:45, 16 Oct 2005 (PDT)
::Pertinent forum thread: [http://www.chatbear.com/board.plm?a=viewthread&b=4989&t=660,1108128079,3362&s=0&id=793919#6] &mdash;'''[[User:Maven|Maven]]''' <sup>([[User talk:Maven|talk]])</sup> 18:45, 16 Oct 2005 (PDT)
Still don't see why....it is a normal water material&mdash;'''[[User:Ts2do|ts2do]]''' <sup>([[User talk:Ts2do|talk]])</sup> 18:52, 16 Oct 2005 (PDT)

Revision as of 18:52, 16 October 2005

I'm curious - why exactly does it have to be used with the nature/water_movingplane material? I know Valve used it that way, and I certainly use it that way, but not the rationale for it. Performance reasons? Does it simply look better? Would it crash the game, otherwise? --Campaignjunkie (talk) 15:57, 16 Oct 2005 (PDT)

I just checked the source files for it...it seems there is no real reason under it—ts2do (talk) 16:40, 16 Oct 2005 (PDT)
That comes from here. I assumed that wisemx knew what he was talking about. I'll ask whether he knows what it's about. —Maven (talk) 18:30, 16 Oct 2005 (PDT)
Pertinent forum thread: [1]Maven (talk) 18:45, 16 Oct 2005 (PDT)

Still don't see why....it is a normal water material—ts2do (talk) 18:52, 16 Oct 2005 (PDT)