Particle System Renderers: Difference between revisions
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Robber9000 (talk | contribs) m (Format!) |
Robber9000 (talk | contribs) m (Indents! :]) |
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Line 7: | Line 7: | ||
; orientation_type | ; orientation_type | ||
: Various orientation types: | : Various orientation types: | ||
* 0 - Billboarded (always face camera) | :* 0 - Billboarded (always face camera) | ||
* 1 - Fix Z and rotate along X and Y | :* 1 - Fix Z and rotate along X and Y | ||
* 2 - Fix X and Y and rotate along Z (always face up) | :* 2 - Fix X and Y and rotate along Z (always face up) | ||
== render_sprite_trail == | == render_sprite_trail == |
Revision as of 11:10, 30 August 2009
render_animated_sprites
Renders animated sprites of varying orientations.
- animation rate
- Rate at which to animate particles (???).
- orientation_type
- Various orientation types:
- 0 - Billboarded (always face camera)
- 1 - Fix Z and rotate along X and Y
- 2 - Fix X and Y and rotate along Z (always face up)
render_sprite_trail
Renders animated sprites with trails based on their velocity.
render_rope
Renders all particles in the system into one continuous "rope", the smoothness can be adjusted by changing texel_size and subdivision_count. Killing particles will cause the rope to instantly flick to adjust the rope to remain continuous, so random lifetimes and continuous emitters can look poor, depending on the effect.