Talk:Func water analog: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
Line 1: | Line 1: | ||
I'm curious - why exactly does it have to be used with the nature/water_movingplane material? I know Valve used it that way, and I certainly use it that way, but not the rationale for it. Performance reasons? Does it simply look better? Would it crash the game, otherwise? --'''[[User:Campaignjunkie|Campaignjunkie]]''' <sup>([[User talk:Campaignjunkie|talk]])</sup> 15:57, 16 Oct 2005 (PDT) | I'm curious - why exactly does it have to be used with the nature/water_movingplane material? I know Valve used it that way, and I certainly use it that way, but not the rationale for it. Performance reasons? Does it simply look better? Would it crash the game, otherwise? --'''[[User:Campaignjunkie|Campaignjunkie]]''' <sup>([[User talk:Campaignjunkie|talk]])</sup> 15:57, 16 Oct 2005 (PDT) | ||
:I just checked the source files for it...it seems there is no real reason under it—'''[[User:Ts2do|ts2do]]''' <sup>([[User talk:Ts2do|talk]])</sup> 16:40, 16 Oct 2005 (PDT) |
Revision as of 16:40, 16 October 2005
I'm curious - why exactly does it have to be used with the nature/water_movingplane material? I know Valve used it that way, and I certainly use it that way, but not the rationale for it. Performance reasons? Does it simply look better? Would it crash the game, otherwise? --Campaignjunkie (talk) 15:57, 16 Oct 2005 (PDT)