Template:O Door: Difference between revisions
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{{ | {{minititle|BaseDoor}} | ||
{{IO|OnClose|Fired when the door starts to close.}} | |||
{{IO|OnOpen|Fired when the door starts to open.}} | |||
{{IO|OnFullyClosed|Fired when the door finishes closing. Reversed if ''Start Open'' flag is set.}} | |||
{{IO|OnFullyOpen|Fired when the door finishes opening. Reversed if ''Start Open'' flag is set.}} | |||
{{IO|OnBlockedClosing|Fired when the door has been blocked from closing. {{ent|!activator}} is whatever blocks the door.}} | |||
{{IO|OnBlockedOpening|Fired when the door has been blocked from opening. {{ent|!activator}} is whatever blocks the door.}} | |||
{{IO|OnUnblockedClosing|Fired when the door is no longer blocked from closing.}} | |||
{{IO|OnUnblockedOpening|Fired when the door is no longer blocked from opening.}} | |||
{{IO|OnLockedUse|Fired when the player tries to open the door but fails because it is locked.}} | |||
}} |
Revision as of 18:21, 6 October 2018
BaseDoor:
- OnClose
- Fired when the door starts to close.
- OnOpen
- Fired when the door starts to open.
- OnFullyClosed
- Fired when the door finishes closing. Reversed if Start Open flag is set.
- OnFullyOpen
- Fired when the door finishes opening. Reversed if Start Open flag is set.
- OnBlockedClosing
- Fired when the door has been blocked from closing. !activator is whatever blocks the door.
- OnBlockedOpening
- Fired when the door has been blocked from opening. !activator is whatever blocks the door.
- OnUnblockedClosing
- Fired when the door is no longer blocked from closing.
- OnUnblockedOpening
- Fired when the door is no longer blocked from opening.
- OnLockedUse
- Fired when the player tries to open the door but fails because it is locked.