Mat dxlevel: Difference between revisions
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{{wrongtitle|title=mat_dxlevel}} | {{otherlang2 | ||
| ru = Mat_dxlevel:ru}}{{wrongtitle|title=mat_dxlevel}} | |||
'''mat_dxlevel''' changes the DirectX mode used within a Source game. The player is only able to use modes that his/her hardware supports. The format is | '''mat_dxlevel''' changes the DirectX mode used within a Source game. The player is only able to use modes that his/her hardware supports. The format is | ||
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== See Also == | == See Also == | ||
[[DirectX Versions]] | [[DirectX Versions]] | ||
[[Category:Console Variables]] | [[Category:Console Variables]] |
Revision as of 07:31, 27 December 2009
Template:Otherlang2Template:Wrongtitle mat_dxlevel changes the DirectX mode used within a Source game. The player is only able to use modes that his/her hardware supports. The format is
mat_dxlevel [DirectX version] mat_dxlevel 95 mat_dxlevel 81 mat_dxlevel 80 mat_dxlevel 70 ...
This can also be specified with Launch Options, use +mat_dxlevel [DirectX version] on the launch options of any Source game to do so. Alternately, you can use -dxlevel [DirectX version], however this specifies a number of extra presets, including resolution and quality.