Template:O Door: Difference between revisions
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TomEdwards (talk | contribs) (+targetname) |
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{{ScrollBox|title=Door| | {{ScrollBox|title=Door|noscroll=true| | ||
; <code>OnClose</code> | ; <code>OnClose</code> | ||
; <code>OnOpen</code> | ; <code>OnOpen</code> | ||
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; <code>OnLockedUse</code> | ; <code>OnLockedUse</code> | ||
: Fired when the player uses the door, but it is locked. | : Fired when the player uses the door, but it is locked. | ||
{{O Targetname}} | |||
}} | }} |
Revision as of 06:09, 28 August 2009
Door:
OnClose
OnOpen
- Fired when the door starts to to open or close.
OnFullyClosed
OnFullyOpen
- Fired when the door finishes opening or closing. Reversed if 'Start Open' flag is set.
OnBlockedClosing
OnBlockedOpening
- Fired when the door has been blocked from closing or opening. (!activator is the blocking entity)
OnUnblockedClosing
OnUnblockedOpening
- Fired when the door is no longer blocked from closing or opening.
OnLockedUse
- Fired when the player uses the door, but it is locked.