Talk:Installing and Debugging the Source Code: Difference between revisions
Garry Newman (talk | contribs) (Debugging with multiple GFC's?) |
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Hope this can help someone... | Hope this can help someone... | ||
== Debugging with multiple | == Debugging with multiple GCF's? == | ||
I find that I'm unable to debug unless I comment out all of my MountSteamContent's. It produces an error like Appid is 320 something something. | I find that I'm unable to debug unless I comment out all of my MountSteamContent's. It produces an error like Appid is 320 something something. | ||
Once commented out it works fine but with obvious missing content. | Once commented out it works fine but with obvious missing content. |
Revision as of 12:29, 15 October 2005
I am currently trying to find a way to build the SDK from the free Microsoft Visual C++ 2003 toolkit. Any help/contributions from you or Valve would be most appreciated. [Big Ev]
- You should stop while you're ahead. Look for Microsoft Visual Studio .NET 2003 on eBay ;-) --wisemx 09:34, 13 Aug 2005 (PDT)
- Not a bad idea Mark, I'll check out eBay. Also great HL2 tutorials page in your profile.[Big Ev]
- Check out this. it should come with the full standard edition too -ts2do
I just installed the SDK for the first time, and tried to compile a new project just to make sure that everything worked. Of course, it didn't. :) client.dll compiled fine, but there were three link errors in the project for server.dll:
hl2mp_client.obj : error LNK2019: unresolved external symbol "void __cdecl Bot_RunAll(void)" (?Bot_RunAll@@YAXXZ) referenced in function "void __cdecl GameStartFrame(void)" (?GameStartFrame@@YAXXZ)
hl2mp_gamerules.obj : error LNK2019: unresolved external symbol "class CBasePlayer * __cdecl BotPutInServer(bool,int)" (?BotPutInServer@@YAPAVCBasePlayer@@_NH@Z) referenced in function "void __cdecl Bot_f(void)" (?Bot_f@@YAXXZ)
Debug_hl2mp/server.dll : fatal error LNK1120: 2 unresolved externals
The third error is pretty easy to understand. I was able to find the two function definitions for the first two errors, and noticed that the offending code for both was inside #ifdef DEBUG statements. Is the SDK not supposed to compile in debug mode, and only in release? Or is there something else that I missed? --ATimson 16:40, 17 Sep 2005 (PDT)
- Yes, having a decent grasp of C++ and your compiler.
filesystem_steam.dll causing crash
I had a problem starting a debug session when I went through this tutorial. I got an Unresolved Exception in filesystem_steam.dll. After some time, I figured out that you need to add "" to the path that follows the -game command argument, if the path contains spaces. In my case i had to set my command argument to -dev -sw -game "C:\Games\Valve\Steam\SteamApps\SourceMods\My Mod"
Hope this can help someone...
Debugging with multiple GCF's?
I find that I'm unable to debug unless I comment out all of my MountSteamContent's. It produces an error like Appid is 320 something something.
Once commented out it works fine but with obvious missing content.