TextureScroll: Difference between revisions

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(Hey, somebody will need it.)
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{{stub}}
#redirect [[List Of Material Proxies#Texture manipulation]]
 
Put this code into your VMT. You can switch $baseTextureTransform with $bumpTransform
LightmappedGeneric
{
Proxies
{
TextureScroll
{
texturescrollvar $baseTextureTransform
texturescrollrate 1.0
texturescrollangle 0.00
}
}
}
 
 
Apparently it makes things scroll.
 
Check out [[Creating a Waterfall Material]] for an example.

Revision as of 08:41, 27 March 2011