Template:I Breakable: Difference between revisions
		
		
		
		
		
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TomEdwards (talk | contribs)  (I don't know why SetMass is here, but it is)  | 
				TomEdwards (talk | contribs)  No edit summary  | 
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{{ScrollBox|title=Breakable|  | {{ScrollBox|title=Breakable|noscroll=true|  | ||
; <code>Break</code>  | ; <code>Break</code>  | ||
: Removes the entity from the server and creates its gibs on the client.  | : Removes the entity from the server and creates its gibs on the client.  | ||
Revision as of 03:01, 18 September 2009
Breakable:
Break- Removes the entity from the server and creates its gibs on the client.
 SetHealth <int>- Sets the breakable's health (zero means break).
 AddHealth <int>RemoveHealth <int>- Adds to/removes from the breakable's health.
 EnablePhyscannonPickupDisablePhyscannonPickup- Allows/prevents the Gravity Gun to pick the breakable up.
 SetMass <float>- Set mass of this object. Todo: In what unit?
 
DamageFilter:
- SetDamageFilter <string>
 - Sets the entity to use as damage filter. Pass in an empty string (no parameter) to clear the damage filter.
 
Shadow:
- DisableShadow
 - Turn dynamic shadows off for this entity. Identical to applying EF_NOSHADOW.
 
- EnableShadow
 - Turn dynamic shadows on for this entity.
 - DisableReceivingFlashlight   (in all games since 
) - This object will not receive light or shadows from projected textures.
 
- EnableReceivingFlashlight   (in all games since 
) - This object may receive light or shadows from projected textures.