User:Farragar: Difference between revisions
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This is Farragar. | This is Farragar, I'm a university Computer Science student in the UK, please feel free to email: laurence.james@gmail.com or laurie@farragar.co.uk for any information. I've always been a big gamer, and mapping for games quickly became a way for me to play around with my very neglected artistic side. | ||
Having used UrealED a (very)long time back, got into mapping for Portal after thinking that it would a) be a great platform for [[Image:farragar_banner.png|right]] | Having used UrealED a (very)long time back, I got into mapping for Portal after thinking that it would a) be a great platform for [[Image:farragar_banner.png|right]] | ||
community maps and then b) playing a few of these. | community maps and then b) playing a few of these. 'The Electric Castle' was, as you can probably tell, my first map. It suffers from a lot of typical 'first map' problems, such as bad mapping technique and some misaligned textures, although it does introduce some new mechanics; things often not seen in first maps. | ||
Revision as of 07:30, 11 August 2009
This is Farragar, I'm a university Computer Science student in the UK, please feel free to email: laurence.james@gmail.com or laurie@farragar.co.uk for any information. I've always been a big gamer, and mapping for games quickly became a way for me to play around with my very neglected artistic side.
Having used UrealED a (very)long time back, I got into mapping for Portal after thinking that it would a) be a great platform for
community maps and then b) playing a few of these. 'The Electric Castle' was, as you can probably tell, my first map. It suffers from a lot of typical 'first map' problems, such as bad mapping technique and some misaligned textures, although it does introduce some new mechanics; things often not seen in first maps.
While my only released maps have been for Portal, I'm planning on making a Team Fortress 2 map hopefully sooner or later.
Map details to follow:
...