Talk:Gravity: Difference between revisions

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(New page: == About the gravity == Is the gravity supported on the X and Y axis? I've done a lot of tests, but it doesn't seems to work. I also noticed there there is multiple gravity type: one for ...)
 
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Is the gravity supported on the X and Y axis? I've done a lot of tests, but it doesn't seems to work.
Is the gravity supported on the X and Y axis? I've done a lot of tests, but it doesn't seems to work.
I also noticed there there is multiple gravity type: one for ragdolls, one for players, ... And they aren't always controlled by vectors. (if I remember good) --[[User:Wind Helleven|Wind Helleven]] 21:46, 12 June 2009 (UTC)
I also noticed there there is multiple gravity type: one for ragdolls, one for players, ... And they aren't always controlled by vectors. (if I remember good) --[[User:Wind Helleven|Wind Helleven]] 21:46, 12 June 2009 (UTC)
:It is for VPhysics and I've had great fun sending loads of random objects flying around on the ceiling, but so far I can only assume that direction for QPhysics is clamped to the Z axis somewhere in engine code. I've got a new edit waiting for submission right now that should clarify this. --[[user:TomEdwards|TomEdwards]] 21:52, 12 June 2009 (UTC)

Revision as of 14:52, 12 June 2009

About the gravity

Is the gravity supported on the X and Y axis? I've done a lot of tests, but it doesn't seems to work. I also noticed there there is multiple gravity type: one for ragdolls, one for players, ... And they aren't always controlled by vectors. (if I remember good) --Wind Helleven 21:46, 12 June 2009 (UTC)

It is for VPhysics and I've had great fun sending loads of random objects flying around on the ceiling, but so far I can only assume that direction for QPhysics is clamped to the Z axis somewhere in engine code. I've got a new edit waiting for submission right now that should clarify this. --TomEdwards 21:52, 12 June 2009 (UTC)