VGUI ImagePanel: Difference between revisions

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(New page: An ImagePanel is a vgui2 element defined in the vgui_controls library, in the file ImagePanel.cpp. ImagePanels are available in all source games. An ImagePanel is a simple panel that displ...)
 
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And we're done!
And we're done!


[[Category:VGUI_Controls|P]]
[[Category:VGUI_Controls|I]]

Revision as of 12:13, 7 June 2009

An ImagePanel is a vgui2 element defined in the vgui_controls library, in the file ImagePanel.cpp. ImagePanels are available in all source games. An ImagePanel is a simple panel that displays an image.

Example Usage

Before creating anything, we first need to include the ImagePanel header file.

#include <vgui_controls/ImagePanel.h>


ImagePanels can be created via the c++ keyword new with a simple call to ImagePanel:

vgui::ImagePanel* imagePanel = new ImagePanel(this, "myPanel");


Once we have our ImagePanel created, we can now add an image to it:

imagePanel->SetImage(scheme()->GetImage("myimage", false));

Its important to note that scheme()->GetImage begins from "materials/vgui" and no extensions should be provided. So, scheme()->GetImage("vgui/eye", false) would really point to "materials/vgui/vgui/eye.vmt".


And we're done!