Db prop sphere: Difference between revisions
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Craziestdan (talk | contribs) m (New page: {{wrongtitle|title=db_prop_sphere}} == Entity Description == This entity is a duplicate and functions the same as a prop_physics. The only difference with the db_prop_sphere is it use...) |
Craziestdan (talk | contribs) mNo edit summary |
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== Entity Description == | == Entity Description == | ||
This entity is a duplicate and functions the same as a [[prop_physics]]. The only difference with the db_prop_sphere is it uses a coded collision model, a perfectly round sphere (and is cheaper then regular prop_physics). Use this entity with models such as marbles, rocks, buolders, etc. It will roll perfectly with no rockiness (that you'd usually get with a prop_physics). It has no use as a standard prop physics, only use for something round shaped that you want to roll smooth & perfectly. | This entity is a duplicate and functions the same as a [[prop_physics]]. The only difference with the db_prop_sphere is it uses a coded collision model, a perfectly round sphere (and is cheaper then a regular prop_physics). Use this entity with models such as marbles, rocks, buolders, etc. It will roll perfectly with no rockiness (that you'd usually get with a prop_physics). It has no use as a standard prop physics, only use for something round shaped that you want to roll smooth & perfectly. | ||
*This entity uses all the same functions as [[prop_physics]]. See that entity for a list of it's properties you can use. | |||
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You don't need to edit any properties in this entity. Just place it and use it like you would with a [[prop_physics]], only difference it'll use the perfectly round sphere as a collision. | |||
Revision as of 19:06, 30 April 2009
Entity Description
This entity is a duplicate and functions the same as a prop_physics. The only difference with the db_prop_sphere is it uses a coded collision model, a perfectly round sphere (and is cheaper then a regular prop_physics). Use this entity with models such as marbles, rocks, buolders, etc. It will roll perfectly with no rockiness (that you'd usually get with a prop_physics). It has no use as a standard prop physics, only use for something round shaped that you want to roll smooth & perfectly.
- This entity uses all the same functions as prop_physics. See that entity for a list of it's properties you can use.
You don't need to edit any properties in this entity. Just place it and use it like you would with a prop_physics, only difference it'll use the perfectly round sphere as a collision.