Player Ally: Difference between revisions
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A rebel is a good example ally, because he/she's goal is to attack anything that they decide is an enemy | A rebel is a good example ally, because he/she's goal is to attack anything that they decide is an enemy | ||
( Use the point - entity [ | ( Use the point - entity [[ai_relationship]]to change the enemies that it Dislikes, and likes ) | ||
The only main way that This branch of AI specificaly differs from others, is that it automaticly | The only main way that This branch of AI specificaly differs from others, is that it automaticly | ||
Likes the player. ( this can be changed with the afore mentioned Ai_relationship ) | Likes the player. ( this can be changed with the afore mentioned Ai_relationship ) | ||
--[[User:Arturus - SDK|Arthur F. W. E.]] 11:16, 20 April 2009 (UTC) | --[[User:Arturus - SDK|Arthur F. W. E.]] 11:16, 20 April 2009 (UTC) |
Revision as of 04:25, 20 April 2009
A player ally is an NPC or a bot that will help the player, by providing covering fire if the ally has it's own weapon. Allys can also be used to open special locked doors, with keypads If scripted so.
The difference between an ally and a companion is that a companion is normally a long term helper, Examples include:
Alyx and Barney
Where as, Allys accompany you temporarily. Examples include:
Citizens ( unless a specific keyvalue is set) ,Refugees and Rebels
A rebel is a good example ally, because he/she's goal is to attack anything that they decide is an enemy
( Use the point - entity ai_relationshipto change the enemies that it Dislikes, and likes )
The only main way that This branch of AI specificaly differs from others, is that it automaticly Likes the player. ( this can be changed with the afore mentioned Ai_relationship ) --Arthur F. W. E. 11:16, 20 April 2009 (UTC)