Template:KV CBaseAnimating: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
		
	
| TomEdwards (talk | contribs)  (tip!) | TomEdwards (talk | contribs)  mNo edit summary | ||
| Line 2: | Line 2: | ||
| : <studio> World Model (Maximum string length: 128) | : <studio> World Model (Maximum string length: 128) | ||
| * '''skin''' | * '''skin''' | ||
| : <integer> Some models have multiple versions of their textures called skins. Set this to a number other than 0 to use that skin instead of the default. {{tip| | : <integer> Some models have multiple versions of their textures called skins. Set this to a number other than 0 to use that skin instead of the default. {{tip|Hammer's model browser automatically updates this value if you use it to view different skins.}} | ||
| * {{KV Shadow}} | * {{KV Shadow}} | ||
Revision as of 09:02, 14 March 2009
model
- <studio> World Model (Maximum string length: 128)
- skin
- <integer> Some models have multiple versions of their textures called skins. Set this to a number other than 0 to use that skin instead of the default.  Tip:Hammer's model browser automatically updates this value if you use it to view different skins. Tip:Hammer's model browser automatically updates this value if you use it to view different skins.
- Shadow:
- Disable Shadows (disableshadows) <boolean>
- Prevents the entity from creating cheap render-to-texture shadows, or lightmap shadows if the entity is a prop_static. Does not affect shadow mapping.
- Disable Receiving Shadows (disablereceiveshadows) <boolean>
- Prevent the entity from receiving dynamic shadows on itself.
- Shadow Cast Distance (shadowcastdist) <integer> !FGD
- Sets how far the entity casts dynamic shadows. 0 means default distance from the shadow_control entity.
- Disable Shadow Depth (disableshadowdepth)  <boolean> (in all games since  ) )
- Used to disable rendering into shadow depth (for projected textures) for this entity.
- Disable flashlight (disableflashlight)  <boolean> (in all games since  ) )
- Used to disable projected texture lighting and shadows on this entity.
- Projected Texture Cache (shadowdepthnocache)  <integer choices> (in all games since  ) )
- Used to hint projected texture system whether it is sufficient to cache shadow volume of this entity or to force render it every frame instead.
- Choices - 0 : Default
- 1 : No cache - render every frame
- 2 : Cache it - render only once