Talk:Realistic Simulated Bullets: Difference between revisions

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I don't want to sound too demanding, as I can appreciate the work that went into this, but I'm very interested in learning why it works rather than just copy/pasting it into my mod.
I don't want to sound too demanding, as I can appreciate the work that went into this, but I'm very interested in learning why it works rather than just copy/pasting it into my mod.
Is there any way a tutorial can be written up, or maybe just some more documentation added to this page?
Is there any way a tutorial can be written up, or maybe just some more documentation added to this page?
I might not want all of the features of this code, and I also want to modify it to allow for weapon scripts to define penetration on a per weapon basis... I'd be happier to do this myself than to have it done for me, but better understanding this code would help in that effort.
I might not want all of the features of this code, and I also want to modify it to allow for weapon scripts to define penetration on a per weapon basis... I'd be happier to do this myself than to have it done for me, but better understanding this code would help in that effort. [[User:Vecima|vecima]] 16:15, 12 March 2009 (UTC) (EDIT: forgot to sign my message)

Revision as of 09:15, 12 March 2009

Nice work! When this is complete I don't see any reason why it couldn't replace Simulated Bullets itself. --TomEdwards 13:11, 14 Jan 2009 (PST)

Some fixes

Fixed bugs with freezing and crashes of the game. Modified algorithms of bullet fly and penetration. Also added fun cheat - SuperRicochet, activates by possible value of 'sv_bullet_unrealricochet' CVar.

Tutorial?

I don't want to sound too demanding, as I can appreciate the work that went into this, but I'm very interested in learning why it works rather than just copy/pasting it into my mod. Is there any way a tutorial can be written up, or maybe just some more documentation added to this page? I might not want all of the features of this code, and I also want to modify it to allow for weapon scripts to define penetration on a per weapon basis... I'd be happier to do this myself than to have it done for me, but better understanding this code would help in that effort. vecima 16:15, 12 March 2009 (UTC) (EDIT: forgot to sign my message)