Creating a observation hallway: Difference between revisions

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==Tutorial==
==Tutorial==
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<gallery caption="" widths="600px" heights="300px" perrow="1">
<gallery caption="" widths="250px" heights="100px" perrow="1">
Image:Eletut_(11).jpg|Text
Image:Halltut.jpg|Create the floor for your hallway. It should be interesting, with many different paths.
Image:Eletut_(10).jpg|text
Image:Halltut_(1).jpg|Add the walls (128 units tall)
Image:Halltut_(2).jpg|Texture the floor and walls, then copy the walls, re size to 64 and re texture
Image:Halltut_(3).jpg|Add the roof
Image:Halltut_(4).jpg|Add the light bars around the perimeter. These are 4 units thick.
Image:Halltut_(5).jpg|Create the base for the light. 160x120x16. Cut two wedges on the ends.
Image:Halltut_(6).jpg|Make a hole in the center, 96x96 units.
Image:Halltut_(7).jpg|Create an arch as shown.
Image:Halltut_(8).jpg|Select the whole arch, and clip it square. Make it a func_detail.
Image:Halltut_(9).jpg|Seal the func brush.
Image:Halltut_(10).jpg|Texture the light. Make the inside light, white 009 with a scale of 50.
Image:Halltut_(11).jpg|Add a spotlight and a point spotlight. Default variables will work.
Image:Halltut_(12).jpg|Group the light and place in multiple locations.
Image:Halltut_(13).jpg|Cut away the roof where the light goes.
Image:Halltut_(14).jpg|Add the doors. (I grouped a detailed frame and door with a skip.
Image:Halltut_(15).jpg|Copy and paste. Select only the skip, and carve. You may then delete the skip brushes.
Image:Halltut_(16).jpg|Texture the walls where the door is.
Image:Halltut_(17).jpg|Create the detailed fuse sets. Skip brushes will help you align them.
Image:Halltut_(18).jpg|Delete the skip brushes, and change the prop models.
Image:Halltut_(19).jpg|Replace your dev textures for extra optimization.
Image:Halltut_(20).jpg|Add cubemaps and spawns.
Image:Halltut_(21).jpg|Final result. (Use expert compile for proper shadows)
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Revision as of 01:01, 24 February 2009

Introduction

Making bts style, observation halls is a simple job. It takes little time, especially with prefabricated items.


Due to the highly detailed nature of observation rooms, this tutorial will be provided in images.


Tutorial