Talk:Authoring a Model Entity: Difference between revisions
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:Hmmm. If implemented properly, and with some code for death and fear, this could make a generic civilian entity for a MP MOD. (Imagine CS:S on the streets with bystanders) --[[User:JeffMOD|JeffMOD]] 13:49, 7 Sep 2008 (PDT) | :Hmmm. If implemented properly, and with some code for death and fear, this could make a generic civilian entity for a MP MOD. (Imagine CS:S on the streets with bystanders) --[[User:JeffMOD|JeffMOD]] 13:49, 7 Sep 2008 (PDT) | ||
Hey, I have found out how to make this so that you can choose the model, cick [[User:MLSTRM/Modelentity_with_modelchoice|here]] and there is the code for it [[User:MLSTRM|MLSTRM]] | Hey, I have found out how to make this so that you can choose the model, cick [[User:MLSTRM/Modelentity_with_modelchoice|here]] and there is the code for it [[User:MLSTRM|MLSTRM]] | ||
After checking and rechecking all my code, and pasting the code in and compiling and checking that hammer was configured correctly I still cannot stop the model from being created halfway into a wall, no matter where I aim at. what am I doing wrong? [[User:sync|sync]] | |||
== MoveThink() == | == MoveThink() == |
Revision as of 13:07, 4 April 2009
No idea why but it just doesn't move after compiling cpp/vmf. I double checked the whole tutorial and ended up just copying the provided source over my own code, and still nothing. I tried moving the model around, made sure hammer pointed to the .fgd, starting it toggled, but nothing. I will keep trying and will post if something works. Jazmeister 01:22, 7 Apr 2008 (PDT)
- Actually, it turned out to be the toggling. I somehow missed the bit about putting "ent_fire my_model_entity toggle" into the console. Well, it still counts as progress; at least one other person will be as daft as me. Jazmeister 01:25, 7 Apr 2008 (PDT)
- Thanks for that. I added a note about it near the beginning. --TomEdwards 06:51, 7 Apr 2008 (PDT)
- Hmmm. If implemented properly, and with some code for death and fear, this could make a generic civilian entity for a MP MOD. (Imagine CS:S on the streets with bystanders) --JeffMOD 13:49, 7 Sep 2008 (PDT)
Hey, I have found out how to make this so that you can choose the model, cick here and there is the code for it MLSTRM
After checking and rechecking all my code, and pasting the code in and compiling and checking that hammer was configured correctly I still cannot stop the model from being created halfway into a wall, no matter where I aim at. what am I doing wrong? sync
MoveThink()
- "Remember why we put void in front of all of our functions?"
Why is this asked in the Tip in the MoveThink() section? Maybe it should be made clearer by giving the answer or a hint? Or perhaps be removed altogether? --Kodak 08:27, 30 January 2009 (UTC)