Wheelvalve: Difference between revisions
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1) A new texture brush and set it as a '''momentary_rot_button''' entity. | 1) A new texture brush and set it as a '''momentary_rot_button''' entity. | ||
2) | 2) Ensure these flags are set: | ||
'''Not Solid ''' ''Checked'' | '''Not Solid ''' ''Checked'' | ||
| Line 13: | Line 13: | ||
3) A new '''prop_dynamic''' entity and browse/set its world model/skin as model: | 3) A new '''prop_dynamic''' entity and browse/set its world model/skin as model: | ||
valvewheel002.mdl | valvewheel002.mdl | ||
Bind these two objects together, making the momentary_rot_button entity as the parent of the the prop_dynamic entity. | |||
1) Give each of these entities a unique name. For example: | |||
momentary_rot_button Name = MyValveRotator | |||
prop_dynamic Name = MyValve | |||
Revision as of 10:53, 16 February 2009
HOW TO MAKE A VALVEWHEEL TURN ON/OFF (OPEN AND CLOSE)
Create the following in your map
1) A new texture brush and set it as a momentary_rot_button entity.
2) Ensure these flags are set:
Not Solid Checked
Toggle Checked
Use Activates Checked
3) A new prop_dynamic entity and browse/set its world model/skin as model:
valvewheel002.mdl
Bind these two objects together, making the momentary_rot_button entity as the parent of the the prop_dynamic entity.
1) Give each of these entities a unique name. For example:
momentary_rot_button Name = MyValveRotator prop_dynamic Name = MyValve
More instructions pending.