Wheelvalve: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
No edit summary
Line 5: Line 5:
1)  A new texture brush and set it as a '''momentary_rot_button''' entity.
1)  A new texture brush and set it as a '''momentary_rot_button''' entity.


     Set the following Flags:
     Set Flags:
 
       '''Not Solid      ''' ''Checked''       
       '''Not Solid      ''' ''Checked''       
       '''Toggle'''          ''Checked''
       '''Toggle'''          ''Checked''

Revision as of 10:40, 16 February 2009

HOW TO MAKE A VALVEWHEEL TURN ON/OFF (OPEN AND CLOSE)

Create the following in your map

1) A new texture brush and set it as a momentary_rot_button entity.

   Set Flags:
     Not Solid       Checked      
     Toggle          Checked
     Use Activates   Checked

3) A new prop_dynamic entity and browse/set its world model/skin as model:

   valvewheel002.mdl




More instructions pending.