Wheelvalve: Difference between revisions
Jump to navigation
Jump to search
Thepaperdog (talk | contribs) No edit summary |
Thepaperdog (talk | contribs) No edit summary |
||
| Line 5: | Line 5: | ||
1) A new texture brush and set it as a '''momentary_rot_button''' entity. | 1) A new texture brush and set it as a '''momentary_rot_button''' entity. | ||
Set the following Flags: | |||
'''Not Solid ''' ''Checked'' | '''Not Solid ''' ''Checked'' | ||
| Line 11: | Line 11: | ||
'''Use Activates ''' ''Checked'' | '''Use Activates ''' ''Checked'' | ||
3) A new '''prop_dynamic''' entity and browse/set its world model/skin as model: | |||
valvewheel002.mdl | valvewheel002.mdl | ||
Revision as of 10:39, 16 February 2009
HOW TO MAKE A VALVEWHEEL TURN ON/OFF (OPEN AND CLOSE)
Create the following in your map
1) A new texture brush and set it as a momentary_rot_button entity.
Set the following Flags:
Not Solid Checked
Toggle Checked
Use Activates Checked
3) A new prop_dynamic entity and browse/set its world model/skin as model:
valvewheel002.mdl
More instructions pending.