Wheelvalve: Difference between revisions
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2) A new '''prop_dynamic''' entity and browse/set its world model/skin as | 2) A new '''prop_dynamic''' entity and browse/set its world model/skin as | ||
a | a valvewheel002.mdl. | ||
Revision as of 10:27, 16 February 2009
This is just a test Page. SME discussion to follow in ensuing months
HOW TO MAKE A VALVEWHEEL TURN ON/OFF (OPEN AND CLOSE)
Create the following in your map
1) A new texture brush and set it as a momentary_rot_button entity.
2) A new prop_dynamic entity and browse/set its world model/skin as
a valvewheel002.mdl.
More instructions pending.