Wheelvalve: Difference between revisions

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2)  A new '''prop_dynamic''' entity and browse/set its world model/skin as   
2)  A new '''prop_dynamic''' entity and browse/set its world model/skin as   
     a '''valvewheel002.mdl'''
     a valvewheel002.mdl.





Revision as of 10:27, 16 February 2009

This is just a test Page. SME discussion to follow in ensuing months

HOW TO MAKE A VALVEWHEEL TURN ON/OFF (OPEN AND CLOSE)

Create the following in your map

1) A new texture brush and set it as a momentary_rot_button entity.

2) A new prop_dynamic entity and browse/set its world model/skin as

   a valvewheel002.mdl.




More instructions pending.