Talk:Realistic Simulated Bullets: Difference between revisions

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Fixed bugs with freezing and crashes of the game. Modified algorithms of bullet fly and penetration. Also added fun cheat - SuperRicochet, activates by possible value of 'sv_bullet_unrealricochet' CVar.
Fixed bugs with freezing and crashes of the game. Modified algorithms of bullet fly and penetration. Also added fun cheat - SuperRicochet, activates by possible value of 'sv_bullet_unrealricochet' CVar.
== Tutorial? ==
I don't want to sound too demanding, as I can appreciate the work that went into this, but I'm very interested in learning why it works rather than just copy/pasting it into my mod.
Is there any way a tutorial can be written up, or maybe just some more documentation added to this page?
I might not want all of the features of this code, and I also want to modify it to allow for weapon scripts to define penetration on a per weapon basis... I'd be happier to do this myself than to have it done for me, but better understanding this code would help in that effort.

Revision as of 19:03, 11 March 2009

Nice work! When this is complete I don't see any reason why it couldn't replace Simulated Bullets itself. --TomEdwards 13:11, 14 Jan 2009 (PST)

Some fixes

Fixed bugs with freezing and crashes of the game. Modified algorithms of bullet fly and penetration. Also added fun cheat - SuperRicochet, activates by possible value of 'sv_bullet_unrealricochet' CVar.

Tutorial?

I don't want to sound too demanding, as I can appreciate the work that went into this, but I'm very interested in learning why it works rather than just copy/pasting it into my mod. Is there any way a tutorial can be written up, or maybe just some more documentation added to this page? I might not want all of the features of this code, and I also want to modify it to allow for weapon scripts to define penetration on a per weapon basis... I'd be happier to do this myself than to have it done for me, but better understanding this code would help in that effort.