Steam 3rd Party Mod Support: Difference between revisions

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==Getting the most out of Steam for your Mod==
=Getting the most out of Steam for your Mod=
There are a two things you should do to make your Mod more visible in Steam.  
There are a two things you should do to make your Mod more visible in Steam.


* Get your Mod listed under the "Store" tab. To do this add an entry to  [[:Category:HL2_Third_Party_Mods]] or [[:Category:HL1_Third_Party_Mods]]  using these guidelines:
==Store Tab==
Get your Mod listed under the "Store" tab. To do this add an entry to  [[:Category:HL2_Third_Party_Mods]] or [[:Category:HL1_Third_Party_Mods]]  using these guidelines:
:1. Have a short 50 words or less description of the game.
:1. Have a short 50 words or less description of the game.
:2. Include 5 screenshots in .jpg format. The width of the screenshots can be no greater that 1024px, but the aspect ratio is up to you.
:2. Include 5 screenshots in .jpg format. The width of the screenshots can be no greater that 1024px, but the aspect ratio is up to you.
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* Setup a developer link in the "My Games" page when a user installs your Mod.  
==Developer Link==
Setup a developer link in the "My Games" page when a user installs your Mod.  


:For Source Mods include a "developer" and "developer_url" key in your ''gameinfo.txt'' file. For example:
===[[Source]]===
Use the following keyvalues in your ''gameinfo.txt'' file. For example:


  "developer" "Us"
  "developer" "Us"
  "developer_url" "http://www.foo.com"
  "developer_url" "http://www.foo.com"


:For HL1 Mods include a "developer" and a "developer_url" line in your ''liblist.gam''. Steam will also fall back to use a "url_info" line if it exists. For example:
===[[Goldsource]]===
Use the following keyvalues in your ''liblist.gam''. Steam will also fall back to use a "url_info" line if it exists. For example:


  developer "Us"
  developer "Us"
  developer_url "http://www.foo.com"
  developer_url "http://www.foo.com"


For backwards compatibility, the "My Games" list allows '''url_info''' also.
=Future Work=
 
 
==Future Work==


We are investigating allowing mods to add a custom icon to the "My Games" page. Details will be posted here if and when it is implemented.
We are investigating allowing mods to add a custom icon to the "My Games" page. Details will be posted here if and when it is implemented.

Revision as of 15:11, 8 October 2005

Getting the most out of Steam for your Mod

There are a two things you should do to make your Mod more visible in Steam.

Store Tab

Get your Mod listed under the "Store" tab. To do this add an entry to Category:HL2_Third_Party_Mods or Category:HL1_Third_Party_Mods using these guidelines:

1. Have a short 50 words or less description of the game.
2. Include 5 screenshots in .jpg format. The width of the screenshots can be no greater that 1024px, but the aspect ratio is up to you.

If your Mod becomes one of the top Mod's being played then you will appear in the store using the information you supplied in the above post.


Developer Link

Setup a developer link in the "My Games" page when a user installs your Mod.

Source

Use the following keyvalues in your gameinfo.txt file. For example:

"developer" "Us"
"developer_url" "http://www.foo.com"

Goldsource

Use the following keyvalues in your liblist.gam. Steam will also fall back to use a "url_info" line if it exists. For example:

developer "Us"
developer_url "http://www.foo.com"

Future Work

We are investigating allowing mods to add a custom icon to the "My Games" page. Details will be posted here if and when it is implemented.