Script tauremoval: Difference between revisions

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(bot-assisted cleanup (and the bot really choked on this one))
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==Availability==
==Availability==
{{in game|point}} {{game|HL2}}
{{in game|point}} {{game|HL2}}
This entity is not present in the SDK code.
This entity is not present in the SDK code.



Revision as of 13:04, 8 October 2005

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Entity Description

Script: Custom entity used to handle the tau removal sequence in coast. (unused)

Availability

Template:In game Template:Game

This entity is not present in the SDK code.

Keyvalues

<target_destination> Vortigaunt to use.

Inputs

Parentname:
SetParent <stringRedirectInput/string>
Move with this entity. See Entity Hierarchy (parenting).
SetParentAttachment <stringRedirectInput/string>
Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
SetParentAttachmentMaintainOffset <stringRedirectInput/string>
As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
ClearParent
Removes this entity from the the movement hierarchy, leaving it free to move independently.
  • StartScript
Start the script
  • RemoveTau
Start removing the Tau cannon now.

Outputs