Point tesla: Difference between revisions

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*{{kv Targetname}}
*{{kv Targetname}}
*'''m_SourceEntityName'''
*'''m_SourceEntityName'''
:<string> If specified, tesla lightning will originate from the specified entity. Otherwise, they originate from this entity.
:<target_destination> If specified, tesla lightning will originate from the specified entity. Otherwise, they originate from this entity.
*'''m_SoundName'''
*'''m_SoundName'''
:<string> Sound to be played whenever lightning is created. Default: DoSpark
:<sound> Sound to be played whenever lightning is created.
*'''texture'''
*'''texture'''
:<sprite> Material to use for the tesla lightning beams. Default: sprites/physbeam.vmt
:<sprite> Material to use for the tesla lightning beams. (sprites/physbeam.vmt)
*'''m_Color'''
*'''m_Color'''
:<color255> Color. Default: 255 255 255
:<color255> Color.
*'''m_flRadius'''
*'''m_flRadius'''
:<integer> Radius around the origin to find a point to strike with a tesla lightning beam. Default: 200
:<integer> Radius around the origin to find a point to strike with a tesla lightning beam.
*'''beamcount_min'''
*'''beamcount_min'''
:<integer> Minimum number of tesla lightning beams to create when creating an arc. Default: 6
:<integer> Minimum number of tesla lightning beams to create when creating an arc.
*'''beamcount_max'''
*'''beamcount_max'''
:<integer> Maximum number of tesla lightning beams to create when creating an arc. Default: 8
:<integer> Maximum number of tesla lightning beams to create when creating an arc.
*'''thick_min'''
*'''thick_min'''
:<string> Minimum width of the tesla lightning beams. Default: 4
:<float> Minimum width of the tesla lightning beams.
*'''thick_max'''
*'''thick_max'''
:<string> Maximum width of the tesla lightning beams. Default: 5
:<float> Maximum width of the tesla lightning beams.
*'''lifetime_min'''
*'''lifetime_min'''
:<string> Minimum lifetime of the tesla lightning beams. Default: 0.3
:<float> Minimum lifetime of the tesla lightning beams.
*'''lifetime_max'''
*'''lifetime_max'''
:<string> Maximum lifetime of the tesla lightning beams. Default: 0.3
:<float> Maximum lifetime of the tesla lightning beams.
*'''interval_min'''
*'''interval_min'''
:<string> Minimum time delay between random arcing. Default: 0.5
:<float> Minimum time delay between random arcing.
*'''interval_max'''
*'''interval_max'''
:<string> Maximum time delay between random arcing. Default: 2
:<float> Maximum time delay between random arcing.


==Inputs==
==Inputs==

Revision as of 12:57, 8 October 2005

Template:Wrongtitle

Entity Description

An entity that creates tesla lightning arcs around its origin.

Availability

Template:In game Template:Game-base Template:In code

Keyvalues

<target_destination> If specified, tesla lightning will originate from the specified entity. Otherwise, they originate from this entity.
  • m_SoundName
<sound> Sound to be played whenever lightning is created.
  • texture
<sprite> Material to use for the tesla lightning beams. (sprites/physbeam.vmt)
  • m_Color
<color255> Color.
  • m_flRadius
<integer> Radius around the origin to find a point to strike with a tesla lightning beam.
  • beamcount_min
<integer> Minimum number of tesla lightning beams to create when creating an arc.
  • beamcount_max
<integer> Maximum number of tesla lightning beams to create when creating an arc.
  • thick_min
<float> Minimum width of the tesla lightning beams.
  • thick_max
<float> Maximum width of the tesla lightning beams.
  • lifetime_min
<float> Minimum lifetime of the tesla lightning beams.
  • lifetime_max
<float> Maximum lifetime of the tesla lightning beams.
  • interval_min
<float> Minimum time delay between random arcing.
  • interval_max
<float> Maximum time delay between random arcing.

Inputs

  • TurnOn
Turn emitter on.
  • TurnOff
Turn emitter off.
  • DoSpark
Force a single arc.

Outputs