Env global: Difference between revisions
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* '''initialstate''' | * '''initialstate''' | ||
: <choices> Initial State | : <choices> Initial State | ||
:{| | :{| class=standard-table | ||
! Literal Value || Description | ! Literal Value || Description | ||
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* '''globalstate''' | * '''globalstate''' | ||
: <string> Global State to Set | : <string> Global State to Set | ||
:{| | :{| class=standard-table | ||
! Literal Value || Description | ! Literal Value || Description | ||
|- | |- |
Revision as of 20:31, 19 January 2009
Entity Description
An entity to control a game-specific global states, it can be used to force the gravity gun to become the super gravity gun among other things.
For this entity to take effect from the map's start, the Set Initial State flag must be checked.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- initialstate
- <choices> Initial State
Literal Value Description 0 Off 1 On 2 Dead
- globalstate
- <string> Global State to Set
Literal Value Description "gordon_precriminal" Gordon pre-criminal "antlion_allied" Antlions are player allies "suit_no_sprint" Suit sprint function not yet enabled "super_phys_gun" Super phys gun is enabled "friendly_encounter" Friendly encounter sequence (lower weapons, etc.) "gordon_invulnerable" Gordon is invulnerable "no_seagulls_on_jeep" Don't spawn seagulls on the jeep "ep2_alyx_injured" Episode 2: Alyx injured "ep_alyx_darknessmode" Episodic: Alyx darkness mode
Inputs
- TurnOn
- Set state of global to ON.
- TurnOff
- Set state of global to OFF.
- Toggle
- Toggles state of global between ON and OFF.
- Remove
- Set state of global to DEAD.