Logic mirror movement: Difference between revisions

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m (Robot: fixing template case.)
m (Robot: fixing template case.)
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: Set MirrorRelative
: Set MirrorRelative
==Outputs==
==Outputs==
* {{o targetname}}
* {{O Targetname}}
[[Category:Half-Life 2: Episode One Entities]]
[[Category:Half-Life 2: Episode One Entities]]

Revision as of 20:10, 19 January 2009

Template:Wrongtitle

Entity Description

Mirror entity movement to another entity

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

  • Target
<target_destination> Target
  • MirrorTarget
<target_destination> Mirror target entity
  • RemoteTarget
<target_destination> Remote target entity
  • MirrorRelative
<target_destination> Mirror relative entity

Inputs

  • SetMirrorTarget <target_destination>
Set MirrorTarget
  • SetTarget <target_destination>
Set Target
  • SetRemoteTarget <target_destination>
Set RemoteTarget
  • SetMirrorRelative <target_destination>
Set MirrorRelative

Outputs