Game gib manager: Difference between revisions

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m (Robot: fixing template case.)
m (Robot: fixing template case.)
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: Set maxpieces
: Set maxpieces
==Outputs==
==Outputs==
* {{o targetname}}
* {{O Targetname}}

Revision as of 20:10, 19 January 2009

Template:Wrongtitle Template:Base point ep1

Entity Description

Manages gibs on server and client,

Template:Map properties

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

  • maxpieces
<integer> Sets the max number of gib that can be spawned at a time. Set to -1 if you want to use the default value (func_break_max_pieces).

Inputs

  • SetMaxPieces <integer>
Set maxpieces

Outputs