Prop minigun: Difference between revisions
		
		
		
		
		
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Note:The current description of this entity is based on unofficial data based on data mining. Anything that may be read here is largely incomplete or, in some cases, incorrect.
		
	
m (Robot: fixing template case.)  | 
				m (Robot: fixing template case.)  | 
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== Keyvalues ==  | == Keyvalues ==  | ||
*{{kv prop dynamic base}}  | *{{kv prop dynamic base}}  | ||
*{{  | *{{KV Parentname}}  | ||
*{{KV Global}}  | *{{KV Global}}  | ||
*{{KV EnableDisable}}  | *{{KV EnableDisable}}  | ||
Revision as of 18:51, 19 January 2009
Entity description
A static minigun stand in Left 4 Dead.
Keyvalues
Parentname:
- Parent (parentname) <targetname>
 - Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
 
Global:
- Global Entity Name (globalname) <string>
 - Name by which this entity is linked to another entity in a different map. When the player transitions to a new map, entities in the new map with globalnames matching entities in the previous map will have the previous map's state copied over their state.
 
- Start Disabled (StartDisabled) <boolean>
 - Stay dormant until activated (with the
Enableinput). 
- solid
 
- <choices> Collisions.
 
Literal value Description 0 Not Solid 2 Use Bounding Box 6 Use VPhysics