Prop health cabinet: Difference between revisions
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Note:The current description of this entity is based on unofficial data based on data mining. Anything that may be read here is largely incomplete or, in some cases, incorrect.
m (Robot: fixing template case.) |
m (Robot: fixing template case.) |
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== Keyvalues == | == Keyvalues == | ||
*{{kv prop dynamic base}} | *{{kv prop dynamic base}} | ||
*{{ | *{{KV Parentname}} | ||
*{{KV Global}} | *{{KV Global}} | ||
*{{KV EnableDisable}} | *{{KV EnableDisable}} |
Revision as of 19:51, 19 January 2009

Entity Description
A cabinet containing first aid kits and pain pills in Left 4 Dead.
Keyvalues
Parentname:
- Parent (parentname) <targetname>
- Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
Global:
- Global Entity Name (globalname) <string>
- Name by which this entity is linked to another entity in a different map. When the player transitions to a new map, entities in the new map with globalnames matching entities in the previous map will have the previous map's state copied over their state.
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
- solid
- <choices> Collisions.
Literal value Description 0 Not Solid 2 Use Bounding Box 6 Use VPhysics
- HealthCount
- <int> The amount of health regenerating object inside the cabinet.