Script tauremoval: Difference between revisions
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{{ | {{wrongtitle|title=script_tauremoval}} | ||
==Entity Description== | |||
Script: Custom entity used to handle the tau removal sequence in coast. (unused) | Script: Custom entity used to handle the tau removal sequence in coast. (unused) | ||
==Availability== | |||
{{in game|point}} {{game|HL2}} | |||
This entity is not present in the SDK code. | |||
==Keyvalues== | |||
*{{kv Angles}} | |||
*{{kv Targetname}} | |||
*{{kv Parentname}} | |||
*'''vortigaunt''' | |||
:<target_destination> Vortigaunt to use. | |||
==Inputs== | |||
*{{i Targetname}} | |||
*{{i Parentname}} | |||
*'''StartScript''' | |||
:Start the script | |||
*'''RemoveTau''' | |||
:Start removing the Tau cannon now. | |||
==Outputs== | |||
*{{o Targetname}} | |||
[[Category:Entities]] | |||
Revision as of 20:33, 7 October 2005
Entity Description
Script: Custom entity used to handle the tau removal sequence in coast. (unused)
Availability
Template:In game Template:Game This entity is not present in the SDK code.
Keyvalues
- <target_destination> Vortigaunt to use.
Inputs
Parentname:
- SetParent <string >
- Move with this entity. See Entity Hierarchy (parenting).
- SetParentAttachment <string >
- Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
- SetParentAttachmentMaintainOffset <string >
- As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
- ClearParent
- Removes this entity from the the movement hierarchy, leaving it free to move independently.
- StartScript
- Start the script
- RemoveTau
- Start removing the Tau cannon now.