Script tauremoval: Difference between revisions

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script_tauremoval


==Entity Description==
Script: Custom entity used to handle the tau removal sequence in coast. (unused)
Script: Custom entity used to handle the tau removal sequence in coast. (unused)


KEYS
==Availability==
{{in game|point}} {{game|HL2}}
This entity is not present in the SDK code.


Pitch Yaw Roll (Y Z X) angles <angle> This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
==Keyvalues==
*{{kv Angles}}
*{{kv Targetname}}
*{{kv Parentname}}
*'''vortigaunt'''
:<target_destination> Vortigaunt to use.


Name targetname <target_source> The name that other entities refer to this entity by.
==Inputs==
*{{i Targetname}}
*{{i Parentname}}
*'''StartScript'''
:Start the script
*'''RemoveTau'''
:Start removing the Tau cannon now.


Parent parentname <target_destination> The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent.
==Outputs==
*{{o Targetname}}


Vortigaunt to use vortigaunt <target_destination>
[[Category:Entities]]
 
 
INPUTS
 
Kill Removes this entity from the world.
 
KillHierarchy Removes this entity and all its children from the world.
 
AddOutput <string> Adds an entity I/O connection to this entity. Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>. Very dangerous, use with care.
 
FireUser1 Causes this entity's OnUser1 output to be fired.
 
FireUser2 Causes this entity's OnUser2 output to be fired.
 
FireUser3 Causes this entity's OnUser3 output to be fired.
 
FireUser4 Causes this entity's OnUser4 output to be fired.
 
SetParent <string> Changes the entity's parent in the movement hierarchy.
 
SetParentAttachment <string> Change this entity to attach to a specific attachment point on its parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment.
 
ClearParent Removes this entity from the the movement hierarchy, leaving it free to move independently.
 
StartScript Start the script.
 
RemoveTau Start removing the Tau cannon now.
 
 
OUTPUTS
 
OnUser1 Fired in response to FireUser1 input.
 
OnUser2 Fired in response to FireUser2 input.
 
OnUser3 Fired in response to FireUser3 input.
 
OnUser4 Fired in response to FireUser4 input.

Revision as of 20:33, 7 October 2005

Template:Wrongtitle

Entity Description

Script: Custom entity used to handle the tau removal sequence in coast. (unused)

Availability

Template:In game Template:Game This entity is not present in the SDK code.

Keyvalues

<target_destination> Vortigaunt to use.

Inputs

Parentname:
SetParent <stringRedirectInput/string>
Move with this entity. See Entity Hierarchy (parenting).
SetParentAttachment <stringRedirectInput/string>
Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
SetParentAttachmentMaintainOffset <stringRedirectInput/string>
As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
ClearParent
Removes this entity from the the movement hierarchy, leaving it free to move independently.
  • StartScript
Start the script
  • RemoveTau
Start removing the Tau cannon now.

Outputs