Func portal bumper: Difference between revisions
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Note:Each func_portal_bumper must stick at least two units out from the surface.
m (Robot: fixing template case.) |
m (Robot: fixing template case.) |
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== Keyvalues == | == Keyvalues == | ||
* {{kv targetname}} | * {{kv targetname}} | ||
* {{ | * {{KV Parentname}} | ||
== Flags == | == Flags == |
Revision as of 19:40, 19 January 2009
This brush tells Portal to 'bump' portals that cannot open inside it away. Use it when a portal-proof surface runs directly on to a portal-friendly one.
You don't need to use one if there is an angle in the surface (e.g. the corners of a room).

Keyvalues
Parentname:
- Parent (parentname) <targetname>
- Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
Flags
- 1: Start inactive
Inputs
- Activate
- Turn on bumping functionality
- Deactivate
- Turn off bumping functionality
- Toggle
- Toggle bumping functionality