Water lod control: Difference between revisions
		
		
		
		
		
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| m (Robot: fixing template case.) | m (Robot: fixing template case.) | ||
| Line 10: | Line 10: | ||
| == Keyvalues == | == Keyvalues == | ||
| * {{ | * {{KV Targetname}} | ||
| * '''cheapwaterstartdistance''' | * '''cheapwaterstartdistance''' | ||
| : <float> This is the distance (inches) from the camera that water will start transitioning to cheap water. | : <float> This is the distance (inches) from the camera that water will start transitioning to cheap water. | ||
Revision as of 19:54, 19 January 2009
Template:Wrongtitle Template:Base point
Entity description
An entity used to control the LOD behavior of any water in the map. If your map has water, this entity is required.
- See also Adding Water
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- cheapwaterstartdistance
- <float> This is the distance (inches) from the camera that water will start transitioning to cheap water.
- cheapwaterenddistance
- <float> This is the distance (inches) from the camera that water will finish transitioning to cheap water.
Inputs
- SetCheapWaterStartDistance <float>
- Set the distance that water starts transitioning to cheap water.
- SetCheapWaterEndDistance <float>
- Set the distance that water finishes transitioning to cheap water.
