Grenade helicopter: Difference between revisions
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==Inputs== | ==Inputs== | ||
*; ExplodeIn : <float> Tells the bomb to explode in X seconds. | *; ExplodeIn : <float> Tells the bomb to explode in X seconds. | ||
* {{ | * {{I Targetname}} | ||
* {{I Parentname}} | * {{I Parentname}} | ||
Revision as of 19:39, 19 January 2009
Entity Description
A time-bomb dropped by the npc_helicopter.
- see also npc_heli_nobomb
Dedicated Console Variables
Keyvalues
Flags
- 65536 : "Is a dud"
Inputs
- ExplodeIn
- <float> Tells the bomb to explode in X seconds.
Parentname:
- SetParent <string >
- Move with this entity. See Entity Hierarchy (parenting).
- SetParentAttachment <string >
- Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
- SetParentAttachmentMaintainOffset <string >
- As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
- ClearParent
- Removes this entity from the the movement hierarchy, leaving it free to move independently.
Outputs
- OnPhysGunOnlyPickup
- <void> Fired when a player picks this object up WITH THE PHYSGUN. +USE pickups do not fire this output.
- Template:O targetname