Material modify control: Difference between revisions
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==Inputs== | ==Inputs== | ||
*{{ | *{{I Targetname}} | ||
*{{I Parentname}} | *{{I Parentname}} | ||
*'''SetMaterialVar''' <string> | *'''SetMaterialVar''' <string> |
Revision as of 19:36, 19 January 2009
Template:Wrongtitle Template:Base point
Entity Description
An entity that can be used to directly control material vars. To use it, you need to make sure the .vmt of the material you intend to work with has the "MaterialModify" Material Proxy in use. Then, set this entity's parent to a brush or model entity using the material you want to control.
Keyvalues
- Template:Kv targetname
- Template:Kv parentname
- materialName <string>
- Material to modify
- materialVar <string>
- Variable of the material to modify
Inputs
Parentname:
- SetParent <string >
- Move with this entity. See Entity Hierarchy (parenting).
- SetParentAttachment <string >
- Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
- SetParentAttachmentMaintainOffset <string >
- As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
- ClearParent
- Removes this entity from the the movement hierarchy, leaving it free to move independently.
- SetMaterialVar <string>
- Fire to modify a material variable. The argument is the value to set the variable to.
- SetMaterialVarToCurrentTime
- This sets the material variable to the current time on the server.
- StartAnimSequence <string> (in all games since
)
- Force an animated material with the MaterialModifyAnimated proxy to play a set of animation frames.
- Format:
<Frame Start> <Frame End> <Frame Rate> <Loop>
- Setting "Frame End" to -1 uses the last frame of the texture. "Loop" should be 1 or 0.
- StartFloatLerp <string> (in all games since
)
- Force a material with the MaterialModifyAnimated proxy to lerp a material var between two floating point values.
- Format:
<Start Value> <End Value> <Transition Time> <Loop>
- "Loop" should be 1 or 0.