Move rope: Difference between revisions

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m (Robot: fixing template case.)
m (Robot: fixing template case.)
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* {{i targetname}}
* {{i targetname}}
* {{I Parentname}}
* {{I Parentname}}
* {{i ropekeyframe}}
* {{I RopeKeyframe}}
==Outputs==
==Outputs==
* {{o targetname}}
* {{o targetname}}

Revision as of 19:33, 19 January 2009

Template:Wrongtitle

Entity Description

The first node in set of nodes that are used to place ropes in the world. It should connect to one or more keyframe_rope entities.

Keyvalues

<choice>
Literal Value Description
2 Rope Interpolator

Flags

Inputs

Parentname:
SetParent <stringRedirectInput/string>
Move with this entity. See Entity Hierarchy (parenting).
SetParentAttachment <stringRedirectInput/string>
Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
SetParentAttachmentMaintainOffset <stringRedirectInput/string>
As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
ClearParent
Removes this entity from the the movement hierarchy, leaving it free to move independently.

Outputs

See Also