Func healthcharger: Difference between revisions
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==Inputs== | ==Inputs== | ||
*{{ | *{{I Parentname}} | ||
*{{I EnableDisable}} | *{{I EnableDisable}} | ||
Revision as of 19:31, 19 January 2009
Entity Description
A brush entity wall health recharger (as opposed to a model-based item_healthcharger).
Availability
Template:In game Template:Game Template:In code
Keyvalues
- Template:Kv parentname
- Template:Kv enabledisable
- Template:Kv origin
- Template:Kv global
- _minlight <string>
- Minimum light level.
Inputs
Parentname:
- SetParent <string >
- Move with this entity. See Entity Hierarchy (parenting).
- SetParentAttachment <string >
- Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
- SetParentAttachmentMaintainOffset <string >
- As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
- ClearParent
- Removes this entity from the the movement hierarchy, leaving it free to move independently.
- EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Outputs
- OnPlayerUse
- Fired when the player +USEs the charger.
- OutRemainingHealth