Func healthcharger: Difference between revisions

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m (Robot: fixing template case.)
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==Inputs==
==Inputs==
*{{i parentname}}
*{{I Parentname}}
*{{I EnableDisable}}
*{{I EnableDisable}}



Revision as of 19:31, 19 January 2009

Template:Wrongtitle

Entity Description

A brush entity wall health recharger (as opposed to a model-based item_healthcharger).

Availability

Template:In game Template:Game Template:In code

Keyvalues

Template:No targetname

Minimum light level.

Inputs

Parentname:
SetParent <stringRedirectInput/string>
Move with this entity. See Entity Hierarchy (parenting).
SetParentAttachment <stringRedirectInput/string>
Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
SetParentAttachmentMaintainOffset <stringRedirectInput/string>
As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
ClearParent
Removes this entity from the the movement hierarchy, leaving it free to move independently.
  • EnableDisable:
Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.

Outputs

  • OnPlayerUse
Fired when the player +USEs the charger.
  • OutRemainingHealth